// The actual item can't be physical and trigger at the same time, so make it invisible and use a second entity for physics.
// Ugly hack, but unless SOLID_TRIGGER is gotten to work with MOVETYPE_PHYSICS in the engine it can't be fixed.
// The actual item can't be physical and trigger at the same time, so make it invisible and use a second entity for physics.
// Ugly hack, but unless SOLID_TRIGGER is gotten to work with MOVETYPE_PHYSICS in the engine it can't be fixed.