MUTATOR_HOOK(BuildMutatorsString, pinata_BuildMutatorsString, CBC_ORDER_ANY);
MUTATOR_HOOK(BuildMutatorsPrettyString, pinata_BuildMutatorsPrettyString, CBC_ORDER_ANY);
MUTATOR_HOOK(BuildMutatorsString, pinata_BuildMutatorsString, CBC_ORDER_ANY);
MUTATOR_HOOK(BuildMutatorsPrettyString, pinata_BuildMutatorsPrettyString, CBC_ORDER_ANY);