if(self.switchweapon != j)
if(W_IsWeaponThrowable(j))
W_ThrowNewWeapon(self, j, FALSE, self.origin + (self.mins + self.maxs) * 0.5, randomvec() * 175 + '0 0 325');
if(self.switchweapon != j)
if(W_IsWeaponThrowable(j))
W_ThrowNewWeapon(self, j, FALSE, self.origin + (self.mins + self.maxs) * 0.5, randomvec() * 175 + '0 0 325');