- // minstagib: each hit means +1 ammo
- frag_attacker.ammo_cells += 2; // note: 1 cell was deducted for the shot
+ frag_attacker.health += bound(0, damage_take, frag_target.health);
+ frag_attacker.health = bound(0, frag_attacker.health, autocvar_g_balance_health_limit);