+ entity e;
+
+ // ---------------- COMMAND: HELP ----------------
+ case "help":
+ print_to(self, "You can use the following sandbox commands:");
+ print_to(self, "^7\"^2spawn_item ^3item^7\" spawns the specified item in front of the player. Only weapons are currently supported");
+ print_to(self, "^7\"^2spawn_object ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
+ print_to(self, "^7\"^2remove_object^7\" removes the object the player is looking at. Players can only remove their own objects");
+ print_to(self, "^7\"^2duplicate_object_copy^7\" copies the object the player is looking at. Players can only copy their own objects");
+ print_to(self, "^7\"^2duplicate_object_paste^7\" pastes the copied object in front of the player");
+ print_to(self, "^7\"^2edit_object ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
+ print_to(self, "^7Object properties for ^2edit_object^7:");
+ print_to(self, "^3skin value ^7- changes the skin of the object");
+ print_to(self, "^3alpha value ^7- sets object transparency");
+ print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color");
+ print_to(self, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
+ print_to(self, "^3frame value ^7- object animation frame, for self-animated models");
+ print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
+ print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
+ print_to(self, "^3force value ^7- amount of force applied to objects that are shot");
+ print_to(self, "^3material value ^7- sets the material of the object. Valid materials are: 1 (metal), 2 (stone), 3 (wood), 4 (flesh)");
+ print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
+ return TRUE;
+
+ // ---------------- COMMAND: SPAWN ITEM ----------------
+ case "spawn_item":
+ // only weapons are currently supported
+
+ if(cmd_argc < 3)
+ {
+ print_to(self, "WARNING: Attempted to spawn an item without specifying its type. Please specify the name of your item after the 'spawn_item' command");
+ return TRUE;
+ }
+
+ // spawn a new item
+ float i;
+ makevectors(self.v_angle);
+ WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NOMONSTERS, self);
+
+ for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+ {
+ e = get_weaponinfo(i);
+ if(e.netname == argv(2))
+ {
+ W_ThrowNewWeapon(self, i, FALSE, trace_endpos, '0 0 0');
+ if(autocvar_g_sandbox_info)
+ print(strcat(self.netname, " spawned a ^2", e.netname, "^7 at origin ", vtos(e.origin), "\n"));
+ return TRUE;
+ }
+ }
+
+ print_to(self, "WARNING: Attempted to spawn an invalid or unsupported item. See 'sandbox help' for allowed items");
+ return TRUE;
+
+ // ---------------- COMMAND: SPAWN OBJECT ----------------
+ case "spawn_object":
+ // don't allow spawning objects without a model
+ if(cmd_argc < 3)
+ {
+ print_to(self, "WARNING: Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'spawn_object' command");
+ return TRUE;
+ }
+ else if not(fexists(argv(2)))
+ {
+ print_to(self, "WARNING: Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
+ return TRUE;
+ }
+
+ e = sandbox_SpawnObject();
+ setmodel(e, argv(2));
+
+ if(autocvar_g_sandbox_info)
+ print(strcat(self.netname, " spawned an object at origin ", vtos(e.origin), "\n"));
+
+ return TRUE;
+
+ // ---------------- COMMAND: REMOVE OBJECT ----------------
+ case "remove_object":
+ e = sandbox_EditObject_Get();
+ if(e != world)
+ {
+ if(autocvar_g_sandbox_info)
+ print(strcat(self.netname, " removed an object at origin ", vtos(e.origin), "\n"));
+ remove(e);
+ e = world;
+ return TRUE;
+ }
+
+ print_to(self, "WARNING: Object could not be removed. Make sure you are facing an object that belongs to you");
+ return TRUE;
+
+ // ---------------- COMMAND: DUPLICATE OBJECT COPY ----------------
+ case "duplicate_object_copy":
+ // copies customizable properties of the selected object to the clipboard
+
+ e = sandbox_EditObject_Get(); // you can only copy objects you can edit, so this works
+ if(e != world)
+ {
+ if(self.object_clipboard)
+ strunzone(self.object_clipboard);
+ self.object_clipboard = strzone(sandbox_Storage_Save(e));
+
+ print_to(self, "Object copied to clipboard");
+ return TRUE;
+ }
+
+ print_to(self, "WARNING: Object could not be copied. Make sure you are facing an object that belongs to you");
+ return TRUE;
+
+ // ---------------- COMMAND: DUPLICATE OBJECT PASTE ----------------
+ case "duplicate_object_paste":
+ // spawns a new object using the properties in the player's clipboard
+
+ if(!self.object_clipboard) // no object in clipboard
+ {
+ print_to(self, "WARNING: No object in clipboard. You must copy an object before you can paste it");
+ return TRUE;
+ }
+
+ e = sandbox_SpawnObject();
+ sandbox_Storage_Load(e, self.object_clipboard);
+
+ print_to(self, "Object pasted");
+ if(autocvar_g_sandbox_info)
+ print(strcat(self.netname, " pasted an object at origin ", vtos(e.origin), "\n"));
+
+ return TRUE;
+
+ // ---------------- COMMAND: EDIT OBJECT ----------------
+ case "edit_object":
+ if(!argv(2) || !argv(3))
+ {
+ print_to(self, "WARNING: Too few parameters. You must specify a property to edit, followed by its value");
+ return TRUE;
+ }
+
+ e = sandbox_EditObject_Get();
+ if(e != world)
+ {
+ switch(argv(2))
+ {
+ case "skin":
+ e.skin = stof(argv(3));
+ break;
+ case "alpha":
+ e.alpha = stof(argv(3));
+ break;
+ case "color_main":
+ e.colormod = stov(argv(3));
+ break;
+ case "color_glow":
+ e.glowmod = stov(argv(3));
+ break;
+ case "frame":
+ e.frame = stof(argv(3));
+ break;
+ case "scale":
+ sandbox_EditObject_Scale(e, stof(argv(3)));
+ break;
+ case "physics":
+ switch(argv(3))
+ {
+ case "0": // static
+ e.movetype = MOVETYPE_NONE;
+ break;
+ case "1": // movable
+ e.movetype = MOVETYPE_TOSS;
+ break;
+ case "2": // physical
+ e.movetype = MOVETYPE_PHYSICS;
+ break;
+ default:
+ break;
+ }
+ break;
+ case "force":
+ e.damageforcescale = stof(argv(3));
+ break;
+ case "material":
+ e.material = stof(argv(3));
+ break;
+ default:
+ print_to(self, "WARNING: Invalid object property. For usage information, type 'sandbox help'");
+ break;
+ }
+
+ return TRUE;
+ }
+
+ print_to(self, "WARNING: Object could not be edited. Make sure you are facing an object that belongs to you");
+ return TRUE;
+
+ // ---------------- COMMAND: DEFAULT ----------------
+ default:
+ print_to(self, "Invalid command. For usage information, type 'sandbox help'");
+ return TRUE;