- sound(self, CH_TRIGGER, strcat("object/impact_", self.material, "_", ftos(ceil(random() * 5)) , ".wav"), VOL_BASE * intensity, ATTEN_NORM);
- Send_Effect(strcat("impact_", self.material), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
+ _sound(self, CH_TRIGGER, strcat("object/impact_", self.material, "_", ftos(ceil(random() * 5)) , ".wav"), VOL_BASE * intensity, ATTEN_NORM);
+ Send_Effect_(strcat("impact_", self.material), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10