MUTATOR_CALLHOOK(PlayerDamage_SplitHealthArmor, inflictor, attacker, this, force, take, save, deathtype, damage);
take = bound(0, M_ARGV(4, float), this.health);
save = bound(0, M_ARGV(5, float), this.armorvalue);
MUTATOR_CALLHOOK(PlayerDamage_SplitHealthArmor, inflictor, attacker, this, force, take, save, deathtype, damage);
take = bound(0, M_ARGV(4, float), this.health);
save = bound(0, M_ARGV(5, float), this.armorvalue);