#include "campaign.qh"
#include "command/vote.qh"
#include "../common/util.qh"
void round_handler_Think(entity this)
{
#include "campaign.qh"
#include "command/vote.qh"
#include "../common/util.qh"
void round_handler_Think(entity this)
{
void round_handler_FirstThink(entity this)
{
round_starttime = max(time, game_starttime) + this.count;
void round_handler_FirstThink(entity this)
{
round_starttime = max(time, game_starttime) + this.count;
-void round_handler_Spawn(float() canRoundStart_func, float() canRoundEnd_func, void() roundStart_func)
+void round_handler_Spawn(bool() canRoundStart_func, bool() canRoundEnd_func, void() roundStart_func)