ts.netname = name; // not used yet, FIXME
ts.team = t;
Net_LinkEntity(ts, false, 0, TeamScore_SendEntity);
ts.netname = name; // not used yet, FIXME
ts.team = t;
Net_LinkEntity(ts, false, 0, TeamScore_SendEntity);
WriteInt24_t(MSG_ENTITY, MapInfo_LoadedGametype);
for(i = 0; i < MAX_SCORE; ++i)
{
WriteInt24_t(MSG_ENTITY, MapInfo_LoadedGametype);
for(i = 0; i < MAX_SCORE; ++i)
{
Net_LinkEntity(scores_initialized, false, 0, ScoreInfo_SendEntity);
}
if(teams >= 1)
Net_LinkEntity(scores_initialized, false, 0, ScoreInfo_SendEntity);
}
if(teams >= 1)
sk.owner = player;
Net_LinkEntity(sk, false, 0, PlayerScore_SendEntity);
player.scorekeeper = sk;
sk.owner = player;
Net_LinkEntity(sk, false, 0, PlayerScore_SendEntity);
player.scorekeeper = sk;
PS_GR_P_ADDVAL(s.owner, strcat(PLAYERSTATS_SCOREBOARD, scores_label[i]), s.(scores[i]));
}
PS_GR_P_ADDVAL(s.owner, strcat(PLAYERSTATS_SCOREBOARD, scores_label[i]), s.(scores[i]));
}