+void PlayerScore_PlayerStats(entity p)
+{
+ entity s;
+ float i;
+ s = p.scorekeeper;
+
+ for(i = 0; i < MAX_SCORE; ++i)
+ if(s.(scores[i]) != 0)
+ if(scores_label[i] != "")
+ PlayerStats_Event(s.owner, strcat(PLAYERSTATS_SCOREBOARD, scores_label[i]), s.(scores[i]));
+}