bool SpawnPoint_Send(entity this, entity to, int sf)
{
WriteHeader(MSG_ENTITY, ENT_CLIENT_SPAWNPOINT);
WriteByte(MSG_ENTITY, this.team);
bool SpawnPoint_Send(entity this, entity to, int sf)
{
WriteHeader(MSG_ENTITY, ENT_CLIENT_SPAWNPOINT);
WriteByte(MSG_ENTITY, this.team);