- }
- else if(vlen(self.velocity) > 100000 && cvar("developer"))
- {
- dprint(strcat(self.netname, " became too fast, please investigate: ", vtos(self.spawnorigin), "\n"));
- Damage (self, world, world, 50000, DEATH_SHOOTING_STAR, self.origin, '0 0 0');
+ // this must be allowed to cut the normal pain sounds (played after them and on the same channel)
+ // there's no way to detect falling damage and prevent the pain sounds for this to be played instead
+ if(self.health > 0)
+ PlayerSound(playersound_fall, CHAN_PAIN, VOICETYPE_PLAYERSOUND);