- FOREACH_ENTITY_CLASS(STR_PLAYER, IS_NOT_A_CLIENT(it), PM_Main(it));
- FOREACH_ENTITY_CLASS(STR_PLAYER, IS_NOT_A_CLIENT(it), WITH(entity, self, it, PlayerPreThink()));
+ FOREACH_ENTITY_CLASS(STR_PLAYER, IS_FAKE_CLIENT(it), PM_Main(it));
+ FOREACH_ENTITY_CLASS(STR_PLAYER, IS_FAKE_CLIENT(it), WITHSELF(it, PlayerPreThink()));