-void spawnfunc_ammo_357() {}
-void spawnfunc_weapon_gauss() {}
-void spawnfunc_weapon_hornetgun() {}
-//void spawnfunc_weapon_shotgun() {}
-void spawnfunc_item_healthkit() {}
-void spawnfunc_item_longjump() {}
-void spawnfunc_item_antidote() {}
-void spawnfunc_func_recharge() {}
-void spawnfunc_info_node() {}
-void spawnfunc_env_sound() {}
-void spawnfunc_light_spot() {}
-void spawnfunc_func_healthcharger() {}
-
-
-void func_ladder_touch()
-{
- if (!other.iscreature)
- return;
- if (other.vehicle_flags & VHF_ISVEHICLE)
- return;
-
- EXACTTRIGGER_TOUCH;
-
- other.ladder_time = time + 0.1;
- other.ladder_entity = self;
-}
-
-void spawnfunc_func_ladder()
-{
- EXACTTRIGGER_INIT;
- self.touch = func_ladder_touch;
-}
-
-void spawnfunc_func_water()
-{
- EXACTTRIGGER_INIT;
- self.touch = func_ladder_touch;
-}
-
+spawnfunc(ammo_357) {}
+spawnfunc(weapon_gauss) {}
+spawnfunc(weapon_hornetgun) {}
+//spawnfunc(weapon_shotgun) {}
+spawnfunc(item_healthkit) {}
+spawnfunc(item_longjump) {}
+spawnfunc(item_antidote) {}
+spawnfunc(func_recharge) {}
+spawnfunc(info_node) {}
+spawnfunc(env_sound) {}
+spawnfunc(light_spot) {}
+spawnfunc(func_healthcharger) {}