+
+ if not (self.owner.active == ACTIVE_ACTIVE)
+ {
+ self.owner.velocity = '0 0 0';
+ return;
+ }
+
+ if(self.owner.classname == "func_vectormamamam") // don't brake stuff if the func_vectormamamam was killtarget'ed
+ self.owner.velocity = (self.owner.destvec + func_vectormamamam_origin(self.owner, 0.1) - self.owner.origin) * 10;