-//void spawnfunc_item_flight() /* handled by buffs mutator or jetpack */
-//void spawnfunc_item_haste() /* handled by buffs mutator */
-//void spawnfunc_item_health() /* handled in t_quake.qc */
-//void spawnfunc_item_health_large() /* handled in t_items.qc */
-//void spawnfunc_item_health_small() /* handled in t_items.qc */
-//void spawnfunc_item_health_mega() /* handled in t_items.qc */
-//void spawnfunc_item_invis() /* handled by buffs mutator */
-//void spawnfunc_item_regen() /* handled by buffs mutator */
+//spawnfunc(item_flight) /* handled by buffs mutator or jetpack */
+//spawnfunc(item_haste) /* handled by buffs mutator */
+//spawnfunc(item_health) /* handled in t_quake.qc */
+//spawnfunc(item_health_large) /* handled in t_items.qc */
+//spawnfunc(item_health_small) /* handled in t_items.qc */
+//spawnfunc(item_health_mega) /* handled in t_items.qc */
+//spawnfunc(item_invis) /* handled by buffs mutator */
+//spawnfunc(item_regen) /* handled by buffs mutator */