- msg_entity = activator;
- target_music_sendto(MSG_ONE, 1);
+ if(IS_REAL_CLIENT(activator))
+ {
+ msg_entity = activator;
+ target_music_sendto(MSG_ONE, 1);
+ }
+ entity head;
+ FOR_EACH_SPEC(head) if(head.enemy == activator) { msg_entity = head; target_music_sendto(MSG_ONE, 1); }