void test_weapons_hurt(entity this)
{
EXPECT_NE(100, this.health);
void test_weapons_hurt(entity this)
{
EXPECT_NE(100, this.health);
it.items |= IT_UNLIMITED_AMMO;
Weapon wep = WEP_VORTEX;
W_GiveWeapon(it, wep.m_id);
it.items |= IT_UNLIMITED_AMMO;
Weapon wep = WEP_VORTEX;
W_GiveWeapon(it, wep.m_id);