- proj = spawn ();
- setorigin(proj, self.tur_shotorg);
- proj.classname = "ewheel bolt";
- proj.owner = self;
- proj.bot_dodge = FALSE;
- proj.bot_dodgerating = self.shot_dmg;
- proj.think = turret_ewheel_projectile_explode;
- proj.nextthink = time + 9;
- //proj.solid = SOLID_TRIGGER;
- proj.movetype = MOVETYPE_FLYMISSILE;
- proj.velocity = normalize(self.tur_shotdir_updated + randomvec() * self.shot_spread) * self.shot_speed;
- proj.touch = turret_ewheel_projectile_explode;
- proj.enemy = self.enemy;
- proj.flags = FL_PROJECTILE | FL_NOTARGET;
- PROJECTILE_MAKETRIGGER(proj);
-
- CSQCProjectile(proj, TRUE, PROJECTILE_LASER, TRUE);
+ pointparticles(particleeffectnum("laser_muzzleflash"), self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);