vector autocvar_g_vehicle_racer_bouncepain;
var vector racer_force_from_tag(string tag_name, float spring_length, float max_power);
vector autocvar_g_vehicle_racer_bouncepain;
var vector racer_force_from_tag(string tag_name, float spring_length, float max_power);
- if(autocvar_g_vehicle_racer_bouncepain_x)
- vehilces_impact(autocvar_g_vehicle_racer_bouncepain_x, autocvar_g_vehicle_racer_bouncepain_y, autocvar_g_vehicle_racer_bouncepain_z);
+ if(autocvar_g_vehicle_racer_bouncepain_x)
+ vehicles_impact(autocvar_g_vehicle_racer_bouncepain_x, autocvar_g_vehicle_racer_bouncepain_y, autocvar_g_vehicle_racer_bouncepain_z);
autocvar_g_vehicle_racer_blowup_forceintensity,
DEATH_VH_WAKI_DEATH, world);
autocvar_g_vehicle_racer_blowup_forceintensity,
DEATH_VH_WAKI_DEATH, world);
self.colormod = '0 0 0';
self.avelocity = '0 0 0';
self.velocity = '0 0 0';
setorigin(self, self.pos1);
self.colormod = '0 0 0';
self.avelocity = '0 0 0';
self.velocity = '0 0 0';
setorigin(self, self.pos1);