+ _player = vh_player;
+ _vehicle = vh_vehicle;
+
+ _vehicle.team = _vehicle.tur_head.team;
+
+ sound (_vehicle, CH_TRIGGER_SINGLE, "misc/null.wav", 1, ATTN_NORM);
+ _vehicle.vehicle_hudmodel.viewmodelforclient = _vehicle;
+ _vehicle.phase = time + 1;
+
+ _vehicle.vehicle_exit(eject);