void FireRailgunBullet (vector start, vector end, float bdamage, float bforce, float mindist, float maxdist, float halflifedist, float forcehalflifedist, float deathtype)
{
local vector hitloc, force, endpoint, dir;
local entity ent, endent;
local float endq3surfaceflags;
float totaldmg;
void FireRailgunBullet (vector start, vector end, float bdamage, float bforce, float mindist, float maxdist, float halflifedist, float forcehalflifedist, float deathtype)
{
local vector hitloc, force, endpoint, dir;
local entity ent, endent;
local float endq3surfaceflags;
float totaldmg;