- else if (req == WR_SUICIDEMESSAGE)
- {
- if(w_deathtype & HITTYPE_SECONDARY)
- w_deathtypestring = "could not remember where they put plasma";
- else
- w_deathtypestring = "played with plasma";
- }
- else if (req == WR_KILLMESSAGE)
- {
- if(w_deathtype & HITTYPE_SECONDARY)
- {
- if(w_deathtype & HITTYPE_SPLASH) // unchecked: BOUNCE
- w_deathtypestring = "just noticed #'s blue ball";
- else // unchecked: BOUNCE
- w_deathtypestring = "got in touch with #'s blue ball";
- }
- else
- {
- if(w_deathtype & HITTYPE_BOUNCE) // combo
- w_deathtypestring = "felt the electrifying air of #'s combo";
- else if(w_deathtype & HITTYPE_SPLASH)
- w_deathtypestring = "got too close to #'s blue beam";
- else
- w_deathtypestring = "was blasted by #'s blue beam";
- }
- }