- // if this weapon is reloadable, decrease its load. Else decrease the player's ammo
- if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
- {
- if(autocvar_g_balance_electro_reload_ammo)
- {
- self.clip_load -= autocvar_g_balance_electro_secondary_ammo;
- self.weapon_load[WEP_ELECTRO] = self.clip_load;
- }
- else
- self.ammo_cells -= autocvar_g_balance_electro_secondary_ammo;
- }
+ W_DecreaseAmmo(ammo_cells, autocvar_g_balance_electro_secondary_ammo, autocvar_g_balance_electro_reload_ammo);