-void W_Grenade_ContentsTransition(float originalcont, float newcont)
-{
- //pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), self.origin, self.velocity, 1);
- pointparticles(particleeffectnum("grenade_explode"), self.origin, '0 0 0', 1);
- print(sprintf("W_Grenade_ContentsTransition(): Original: '%d', New: '%d'\n", originalcont, newcont));
-}
-