+void W_Minstanex_Reload()
+{
+ self.reload_ammo_player = ammo_cells;
+ if(autocvar_g_balance_minstanex_laser_ammo)
+ self.reload_ammo_min = min(autocvar_g_balance_minstanex_ammo, autocvar_g_balance_minstanex_laser_ammo);
+ else
+ self.reload_ammo_min = autocvar_g_balance_minstanex_ammo;
+ self.reload_ammo_amount = autocvar_g_balance_minstanex_reload_ammo;
+ self.reload_time = autocvar_g_balance_minstanex_reload_time;
+ self.reload_sound = "weapons/reload.wav";
+
+ W_Reload();
+}
+