+#ifdef CSQC
+float w_minstanex(float req)
+{
+ if(req == WR_IMPACTEFFECT)
+ {
+ vector org2;
+ org2 = w_org + w_backoff * 6;
+ pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1);
+ if(!w_issilent)
+ sound(self, CHAN_PROJECTILE, "weapons/neximpact.wav", VOL_BASE, ATTN_NORM);
+ }
+ else if(req == WR_PRECACHE)
+ {
+ precache_sound("weapons/neximpact.wav");
+ }
+ else if (req == WR_SUICIDEMESSAGE)
+ w_deathtypestring = _("%s did the impossible");
+ else if (req == WR_KILLMESSAGE)
+ w_deathtypestring = _("%s has been vaporized by %s");
+ return TRUE;
+}
+#endif
+#endif