gren.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
CSQCProjectile(gren, TRUE, PROJECTILE_PORTO_RED, TRUE);
gren.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
CSQCProjectile(gren, TRUE, PROJECTILE_PORTO_RED, TRUE);