-#if 0
- // disabled this code because it doesn't do what I want it to do :P
- cosminang = cos(cvar("g_balance_rocketlauncher_guidefadeangle") * DEG2RAD);
- cosmaxang = cos(cvar("g_balance_rocketlauncher_guidemaxangle") * DEG2RAD);
- cosang = desireddir * normalize(self.origin - desiredorigin);
- if(cosminang == cosmaxang)
- f *= (cosang >= cosminang);
- else
- f *= bound(0, (cosang - cosmaxang) / (cosminang - cosmaxang), 1);
-#endif
-