-void W_SniperRifle_Reload()
-{
- self.reload_ammo_player = ammo_nails;
- self.reload_ammo_min = min(autocvar_g_balance_sniperrifle_primary_ammo, autocvar_g_balance_sniperrifle_secondary_ammo);
- self.reload_ammo_amount = autocvar_g_balance_sniperrifle_reload_ammo;
- self.reload_time = autocvar_g_balance_sniperrifle_reload_time;
- self.reload_sound = "weapons/reload.wav";
-
- W_Reload();
-}
-