#include <common/constants.qh>
#include <common/net_linked.qh>
#include <common/deathtypes/all.qh>
#include <common/constants.qh>
#include <common/net_linked.qh>
#include <common/deathtypes/all.qh>
if (IS_PLAYER(e)) {
Send_Notification(NOTIF_ONE, e, MSG_MULTI, ITEM_WEAPON_GOT, wep);
if (IS_PLAYER(e)) {
Send_Notification(NOTIF_ONE, e, MSG_MULTI, ITEM_WEAPON_GOT, wep);