float W_CheckProjectileDamage(entity inflictor, entity projowner, int deathtype, float exception);
void W_PrepareExplosionByDamage(entity this, entity attacker, void(entity this) explode);
float W_CheckProjectileDamage(entity inflictor, entity projowner, int deathtype, float exception);
void W_PrepareExplosionByDamage(entity this, entity attacker, void(entity this) explode);