void W_GiveWeapon (entity e, float wep);
.float prevstrengthsound;
.float prevstrengthsoundattempt;
void W_PlayStrengthSound(entity player);
float W_CheckProjectileDamage(entity inflictor, entity projowner, int deathtype, float exception);
void W_GiveWeapon (entity e, float wep);
.float prevstrengthsound;
.float prevstrengthsoundattempt;
void W_PlayStrengthSound(entity player);
float W_CheckProjectileDamage(entity inflictor, entity projowner, int deathtype, float exception);