void W_GiveWeapon (entity e, float wep);
.float prevstrengthsound;
.float prevstrengthsoundattempt;
void W_PlayStrengthSound(entity player);
void W_GiveWeapon (entity e, float wep);
.float prevstrengthsound;
.float prevstrengthsoundattempt;
void W_PlayStrengthSound(entity player);