+ if (autocvar_g_weaponswitch_debug == 2 && weaponslot(weaponentity) > 0 && !(wpn.spawnflags & WEP_FLAG_DUALWIELD) && !(PS(this).dual_weapons & wpn.m_wepset))
+ return false; // no complaints needed
+ if (STAT(WEAPONS, this) & WepSet_FromWeapon(wpn))