- WriteByte(MSG_ONE, SVC_TEMPENTITY);
- WriteByte(MSG_ONE, TE_CSQC_WEAPONCOMPLAIN);
+ WriteHeader(MSG_ONE, TE_CSQC_WEAPONCOMPLAIN);
{SELFPARAM();
if(client_hasweapon(self, self.cnt, true, false))
W_SwitchWeapon(self.cnt);
{SELFPARAM();
if(client_hasweapon(self, self.cnt, true, false))
W_SwitchWeapon(self.cnt);