- if(self.weapons & WepSet_FromWeapon(self.weapon))
- if(W_IsWeaponThrowable(self.weapon))
- W_ThrowNewWeapon(self, self.weapon, false, org, randomvec() * 125 + '0 0 200');
+ if(self.weapons & WepSet_FromWeapon(PS(self).m_weapon))
+ if(W_IsWeaponThrowable(PS(self).m_weapon.m_id))
+ W_ThrowNewWeapon(self, PS(self).m_weapon.m_id, false, org, randomvec() * 125 + '0 0 200');