// create a small explosion to throw gibs around (if applicable)
//setorigin(explosion, hitloc);
//RadiusDamage (explosion, this, 10, 0, 50, NULL, NULL, 300, deathtype);
// create a small explosion to throw gibs around (if applicable)
//setorigin(explosion, hitloc);
//RadiusDamage (explosion, this, 10, 0, 50, NULL, NULL, 300, deathtype);