vector WarpZone_RefSys_TransformAngles(entity from, entity to, vector ang);
vector WarpZone_RefSys_TransformVAngles(entity from, entity to, vector ang);
entity WarpZone_RefSys_SpawnSameRefSys(entity me);
vector WarpZone_RefSys_TransformAngles(entity from, entity to, vector ang);
vector WarpZone_RefSys_TransformVAngles(entity from, entity to, vector ang);
entity WarpZone_RefSys_SpawnSameRefSys(entity me);