if(self)
if(!WarpZoneLib_ExactTrigger_Touch())
if(WarpZone_PlaneDist(self, e.origin + e.view_ofs) <= 0)
WarpZone_Teleport(self, e, -1, 0); } // NOT triggering targets by this!
if(self)
if(!WarpZoneLib_ExactTrigger_Touch())
if(WarpZone_PlaneDist(self, e.origin + e.view_ofs) <= 0)
WarpZone_Teleport(self, e, -1, 0); } // NOT triggering targets by this!