-set g_vehicle_racer_rocket_locktarget 1
-set g_vehicle_racer_rocket_locking_time 0.5
-set g_vehicle_racer_rocket_locking_releasetime 1
-set g_vehicle_racer_rocket_locked_time 2
-set g_vehicle_racer_rocket_locked_maxangle 1.4
-set g_vehicle_racer_blowup_radius 250
-set g_vehicle_racer_blowup_coredamage 250
-set g_vehicle_racer_blowup_edgedamage 15
-set g_vehicle_racer_blowup_forceintensity 250
-
-set g_vehicle_racer_mass 900
+set g_vehicle_racer_rocket_climbspeed 1600
+
+set g_vehicle_racer_rocket_locktarget 1
+set g_vehicle_racer_rocket_locking_time 0.35
+set g_vehicle_racer_rocket_locking_releasetime 0.5
+set g_vehicle_racer_rocket_locked_time 4
+set g_vehicle_racer_rocket_locked_maxangle 1.8
+
+set g_vehicle_racer_blowup_radius 250
+set g_vehicle_racer_blowup_coredamage 250
+set g_vehicle_racer_blowup_edgedamage 15
+set g_vehicle_racer_blowup_forceintensity 250
+
+set g_vehicle_racer_bouncefactor 0.25 // Factor of old velocity to keep after colission
+set g_vehicle_racer_bouncestop 0 // if != 0, New veloctiy after bounce = 0 if new velocity < this
+set g_vehicle_racer_bouncepain "60 0.75 300" // "minspeed_for_pain speedchange_to_pain_factor max_damage"
+
+set g_vehicle_racer_mass 900