-set sv_eventlog 0 "the master switch for efficiency reasons"
-set sv_eventlog_console 1
-set sv_eventlog_files 0
-set sv_eventlog_files_timestamps 1
-set sv_eventlog_files_counter 0
-set sv_eventlog_files_nameprefix xonotic
-set sv_eventlog_files_namesuffix .log
-
-set nextmap "" "override the maplist when switching to the next map"
-set lastlevel ""
-set quit_when_empty 0 "set to 1, then the server exits when the next level would start but is empty"
-set quit_and_redirect "" "set to an IP to redirect all players at the end of the match to another server. Set to \"self\" to let all players reconnect at the end of the match (use it to make seamless engine updates)"
+set sv_eventlog 0 "the master switch for efficiency reasons"
+set sv_eventlog_console 1 "print event log entries to the console as well"
+set sv_eventlog_files 0 "save the event log to individual files instead of the main server log"
+set sv_eventlog_files_timestamps 1 "include timestamps in the log file names"
+set sv_eventlog_files_counter 0 "internal counter cvar, do not modify"
+set sv_eventlog_files_nameprefix xonotic "prefix of individual log file names"
+set sv_eventlog_files_namesuffix .log "suffix of individual log file names"
+
+set nextmap "" "override the maplist when switching to the next map"
+set lastlevel "" "for singleplayer use, shows the menu once the match has ended"
+set quit_when_empty 0 "set to 1, then the server exits when the next level would start but is empty"
+set quit_and_redirect "" "set to an IP to redirect all players at the end of the match to another server. Set to \"self\" to let all players reconnect at the end of the match (use it to make seamless engine updates)"