// {{{ starting gear
set g_balance_health_start 100
-set g_balance_armor_start 50
-set g_start_ammo_shells 20
+set g_balance_armor_start 0
+set g_start_ammo_shells 15
set g_start_ammo_nails 0
set g_start_ammo_rockets 0
set g_start_ammo_cells 0
// {{{ pickup items
set g_pickup_ammo_anyway 1
set g_pickup_weapons_anyway 1
-set g_pickup_shells 20
+set g_pickup_shells 15
set g_pickup_shells_weapon 15
set g_pickup_shells_max 60
set g_pickup_nails 80
// }}}
// {{{ misc
-set g_balance_selfdamagepercent 0.5
+set g_balance_selfdamagepercent 0.65
set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
set g_weaponratefactor 1 "weapon fire rate multiplier"
set g_weapondamagefactor 1 "weapon damage multiplier"
// 7: forward + circle with (1-r)(2-r) falloff
set g_balance_falldamage_deadminspeed 250
set g_balance_falldamage_minspeed 900
-set g_balance_falldamage_factor 0.07
-set g_balance_falldamage_maxdamage 250
+set g_balance_falldamage_factor 0.20
+set g_balance_falldamage_maxdamage 40
set g_balance_damagepush_speedfactor 2.5
set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage
set g_balance_contents_drowndelay 10 // time under water before a player begins drowning