]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - balance.cfg
Merge branch 'fruitiex/newpanelhud' into fruitiex/newpanelhud_stable
[xonotic/xonotic-data.pk3dir.git] / balance.cfg
index 941f2329bd7e6a8b6908ccc9f83b1a84aaae6d15..3fc3de6d44157f977dfa04bf2e93a0e7fccd7a59 100644 (file)
@@ -217,7 +217,7 @@ set g_balance_laser_primary_animtime 0.3
 set g_balance_laser_primary_lifetime 30
 set g_balance_laser_primary_shotangle 0
 set g_balance_laser_primary_delay 0.03
-set g_balance_laser_gauntlet 0
+set g_balance_laser_primary_gauntlet 0
 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
 set g_balance_laser_secondary_damage 35
 set g_balance_laser_secondary_edgedamage 10
@@ -230,7 +230,8 @@ set g_balance_laser_secondary_animtime 0.3
 set g_balance_laser_secondary_lifetime 30
 set g_balance_laser_secondary_shotangle 0
 set g_balance_laser_secondary_delay 0
-// }}}
+set g_balance_laser_secondary_gauntlet 0
+// }}
 // {{{ shotgun
 set g_balance_shotgun_primary_bullets 6
 set g_balance_shotgun_primary_damage 9
@@ -242,6 +243,11 @@ set g_balance_shotgun_primary_ammo 1
 set g_balance_shotgun_primary_speed 12000
 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
 set g_balance_shotgun_secondary 1
+set g_balance_shotgun_secondary_melee 0 // ew, bad! Still uses the melee anim!
+set g_balance_shotgun_secondary_melee_delay 0.35 // match the anim
+set g_balance_shotgun_secondary_melee_range 60
+set g_balance_shotgun_secondary_melee_swing 50
+set g_balance_shotgun_secondary_melee_time 0.4
 set g_balance_shotgun_secondary_bullets 6
 set g_balance_shotgun_secondary_damage 9
 set g_balance_shotgun_secondary_force 60
@@ -284,6 +290,7 @@ set g_balance_grenadelauncher_primary_refire 0.8
 set g_balance_grenadelauncher_primary_animtime 0.3
 set g_balance_grenadelauncher_primary_ammo 2
 set g_balance_grenadelauncher_primary_health 25
+set g_balance_grenadelauncher_secondary_sticky 0
 set g_balance_grenadelauncher_secondary_damage 70
 set g_balance_grenadelauncher_secondary_edgedamage 38
 set g_balance_grenadelauncher_secondary_force 400
@@ -293,6 +300,7 @@ set g_balance_grenadelauncher_secondary_speed_up 200
 set g_balance_grenadelauncher_secondary_speed_z 0
 set g_balance_grenadelauncher_secondary_spread 0
 set g_balance_grenadelauncher_secondary_lifetime 2.5
+set g_balance_grenadelauncher_secondary_lifetime2 0
 set g_balance_grenadelauncher_secondary_refire 0.7
 set g_balance_grenadelauncher_secondary_animtime 0.3
 set g_balance_grenadelauncher_secondary_ammo 2
@@ -527,6 +535,7 @@ set g_balance_campingrifle_primary_ammo 10
 set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
 set g_balance_campingrifle_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time
 set g_balance_campingrifle_primary_bullethail 0
+set g_balance_campingrifle_secondary 1
 set g_balance_campingrifle_secondary_damage 15
 set g_balance_campingrifle_secondary_headshotaddeddamage 25
 set g_balance_campingrifle_secondary_spread 0.02