]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - balanceFruitieX.cfg
Make the effect have slightly less alpha
[xonotic/xonotic-data.pk3dir.git] / balanceFruitieX.cfg
index 1bb8989120df04a0f5f3b7864c66c23ab0df2f57..aad5b3fce2572e1f2bded67a20d69e6c17b664aa 100644 (file)
@@ -228,6 +228,21 @@ set g_balance_grapplehook_damagedbycontents 0
 
 // {{{ weapon properties
 // {{{ laser
+set g_balance_laser_melee_animtime 0.3
+set g_balance_laser_melee_damage 80
+set g_balance_laser_melee_delay 0.25
+set g_balance_laser_melee_force 200
+set g_balance_laser_melee_multihit 1
+set g_balance_laser_melee_no_doubleslap 1
+set g_balance_laser_melee_nonplayerdamage 40
+set g_balance_laser_melee_range 120
+set g_balance_laser_melee_refire 1.25
+set g_balance_laser_melee_swing_side 120
+set g_balance_laser_melee_swing_up 30
+set g_balance_laser_melee_time 0.15
+set g_balance_laser_melee_traces 10
+
+set g_balance_laser_primary 1 // 0 = shockwave attack, 1 = projectile primary
 set g_balance_laser_primary_damage 20 // dps 33, hope that's not too high
 set g_balance_laser_primary_edgedamage 20
 set g_balance_laser_primary_force 150 // this looks insanely low, but actually isn't with zscale and velocitybias
@@ -239,11 +254,14 @@ set g_balance_laser_primary_animtime 0.4
 set g_balance_laser_primary_lifetime 5
 set g_balance_laser_primary_shotangle 0
 set g_balance_laser_primary_delay 0
-set g_balance_laser_primary_gauntlet 0
 set g_balance_laser_primary_force_zscale 2 // 300 upforce
 set g_balance_laser_primary_force_velocitybias 0.3
 set g_balance_laser_primary_force_other_scale 2.5 // force 375 when pushing others around
-set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
+
+set g_balance_laser_reload_ammo 0 //default: 6
+set g_balance_laser_reload_time 2
+
+set g_balance_laser_secondary 0 // 0 = switch away to last used weapon, 1 = projectile secondary, 2 = melee secondary
 set g_balance_laser_secondary_damage 200 // dps
 set g_balance_laser_secondary_edgedamage 0
 set g_balance_laser_secondary_force 1300
@@ -255,12 +273,38 @@ set g_balance_laser_secondary_animtime 0.066
 set g_balance_laser_secondary_lifetime 0
 set g_balance_laser_secondary_shotangle 0
 set g_balance_laser_secondary_delay 0
-set g_balance_laser_secondary_gauntlet 1
 set g_balance_laser_secondary_force_zscale 1.25
 set g_balance_laser_secondary_force_velocitybias 0
 set g_balance_laser_secondary_force_other_scale 0
-set g_balance_laser_reload_ammo 0 //default: 6
-set g_balance_laser_reload_time 2
+
+set g_balance_laser_shockwave_damage 20
+set g_balance_laser_shockwave_distance 2000
+set g_balance_laser_shockwave_edgedamage 0
+set g_balance_laser_shockwave_force 200
+set g_balance_laser_shockwave_force_forwardbias 50
+set g_balance_laser_shockwave_force_zscale 1.5
+set g_balance_laser_shockwave_jump_damage 20
+set g_balance_laser_shockwave_jump_edgedamage 0
+set g_balance_laser_shockwave_jump_force 300
+set g_balance_laser_shockwave_jump_force_velocitybias 0
+set g_balance_laser_shockwave_jump_force_zscale 1.25
+set g_balance_laser_shockwave_jump_multiplier_accuracy 0.5
+set g_balance_laser_shockwave_jump_multiplier_distance 0.5
+set g_balance_laser_shockwave_jump_multiplier_min 0
+set g_balance_laser_shockwave_jump_radius 150
+set g_balance_laser_shockwave_multiplier_accuracy 0.5
+set g_balance_laser_shockwave_multiplier_distance 0.5
+set g_balance_laser_shockwave_multiplier_min 0
+set g_balance_laser_shockwave_splash_damage 15
+set g_balance_laser_shockwave_splash_edgedamage 0
+set g_balance_laser_shockwave_splash_force 100
+set g_balance_laser_shockwave_splash_force_forwardbias 50
+set g_balance_laser_shockwave_splash_multiplier_accuracy 0.5
+set g_balance_laser_shockwave_splash_multiplier_distance 0.5
+set g_balance_laser_shockwave_splash_multiplier_min 0
+set g_balance_laser_shockwave_splash_radius 70
+set g_balance_laser_shockwave_spread_max 100
+set g_balance_laser_shockwave_spread_min 20
 // }}}
 // {{{ shotgun
 set g_balance_shotgun_primary_bullets 18