set g_balance_uzi_spread_min 0.02
set g_balance_uzi_spread_max 0.6
set g_balance_uzi_spread_add 0.012
+
set g_balance_uzi_burst 0 // # of bullets in a burst (if set to 2 or more)
+set g_balance_uzi_burst_animtime 0.75
set g_balance_uzi_burst_refire 0.05 // refire between burst bullets
set g_balance_uzi_burst_refire2 0.75 // refire after burst
set g_balance_uzi_burst_spread 0.04
set g_balance_uzi_burst_damage 18
set g_balance_uzi_burst_force 50
set g_balance_uzi_burst_ammo 3
+
set g_balance_uzi_first 1
set g_balance_uzi_first_damage 26
set g_balance_uzi_first_force -30
set g_balance_uzi_first_spread 0.01
set g_balance_uzi_first_refire 0.2
set g_balance_uzi_first_ammo 1
+
set g_balance_uzi_sustained_damage 17
set g_balance_uzi_sustained_force 27
set g_balance_uzi_sustained_spread 0.05
set g_balance_uzi_sustained_refire 0.1
set g_balance_uzi_sustained_ammo 1
+
set g_balance_uzi_speed 18000
set g_balance_uzi_bulletconstant 300 // 13.1qu
// }}}
-// {{{ mortar
+// {{{ mortar
set g_balance_grenadelauncher_primary_type 0
set g_balance_grenadelauncher_primary_damage 65
set g_balance_grenadelauncher_primary_edgedamage 35
set g_balance_grenadelauncher_bouncefactor 0.7
set g_balance_grenadelauncher_bouncestop 0.12
// }}}
-// {{{ minelayer
+// {{{ minelayer
set g_balance_minelayer_damage 65
set g_balance_minelayer_edgedamage 30
set g_balance_minelayer_force 250
set g_balance_minelayer_proximityradius 150
set g_balance_minelayer_speed 750
set g_balance_minelayer_lifetime 60
+set g_balance_minelayer_lifetime_countdown 0
set g_balance_minelayer_refire 1.3
set g_balance_minelayer_animtime 0.4
set g_balance_minelayer_ammo 5
set g_balance_minelayer_remote_radius 200
set g_balance_minelayer_remote_force 300
// }}}
-// {{{ electro
+// {{{ electro
set g_balance_electro_lightning 0
set g_balance_electro_primary_damage 55
set g_balance_electro_primary_edgedamage 5
set g_balance_crylink_primary_animtime 0.30008
set g_balance_crylink_primary_ammo 3
set g_balance_crylink_primary_bouncedamagefactor 0.2
+set g_balance_crylink_primary_joindelay 0
set g_balance_crylink_primary_joinspread 0
set g_balance_crylink_primary_jointime 0
set g_balance_crylink_primary_joinexplode 0
set g_balance_crylink_secondary_animtime 0.3
set g_balance_crylink_secondary_ammo 3
set g_balance_crylink_secondary_bouncedamagefactor 0.5
+set g_balance_crylink_secondary_joindelay 0
set g_balance_crylink_secondary_joinspread 0
set g_balance_crylink_secondary_jointime 0
set g_balance_crylink_secondary_joinexplode 0
set g_balance_nex_charge_mindmg 40
set g_balance_nex_charge_start 0
set g_balance_nex_charge_rate 0.1
+set g_balance_nex_charge_animlimit 0.5
set g_balance_nex_charge_limit 0.5
set g_balance_nex_charge_rot_rate 0
set g_balance_nex_charge_rot_pause 0 // Dont rot down untill this long after release of charge button
set g_balance_hagar_secondary_refire 0.15
set g_balance_hagar_secondary_ammo 2
// }}}
-// {{{ rocketlauncher
+// {{{ rocketlauncher
set g_balance_rocketlauncher_damage 65
set g_balance_rocketlauncher_edgedamage 25
set g_balance_rocketlauncher_force 360
set g_balance_sniperrifle_primary_burstcost 0 // require same cooldown as secondary, note it's smaller than primary refire time
set g_balance_sniperrifle_primary_bullethail 0 // empty magazine on shot
set g_balance_sniperrifle_secondary 1
+set g_balance_sniperrifle_secondary_reload 0
set g_balance_sniperrifle_secondary_tracer 0
set g_balance_sniperrifle_secondary_damage 40
set g_balance_sniperrifle_secondary_headshotaddeddamage 20