set g_balance_firetransfer_damage 0.8
set g_throughfloor_damage 0.4
set g_throughfloor_force 0.7
+set g_projectiles_damage 2
+// possible values:
+// -2: absolutely no damage to projectiles (no exceptions)
+// -1: no damage other than the exceptions (electro combo, hagar join explode, minelayer mines)
+// 0: only damage from contents (lava/slime) or exceptions
+// 1: only self damage or damage from contents or exceptions
+// 2: allow all damage to projectiles normally
set g_projectiles_newton_style 2
// possible values:
// 0: absolute velocity projectiles (like Quake)
set g_balance_falldamage_factor 0.15
set g_balance_falldamage_maxdamage 25
set g_balance_damagepush_speedfactor 0
-set g_balance_contents_damagerate 5
-set g_balance_contents_playerdamage_drowning 5
-set g_balance_contents_playerdamage_lava 10
-set g_balance_contents_playerdamage_slime 5
-set g_balance_contents_projectiledamage 15
+set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage
+set g_balance_contents_drowndelay 10 // time under water before a player begins drowning
+set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning
+set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava
+set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime
+set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime
+set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap"
// }}}
// {{{ powerups
set g_balance_grapplehook_stretch 50
set g_balance_grapplehook_airfriction 0.2
set g_balance_grapplehook_health 130
+set g_balance_grapplehook_damagedbycontents 0
// }}}
// {{{ weapon properties
set g_balance_uzi_first 1
set g_balance_uzi_first_damage 26
+set g_balance_uzi_first_headshotaddeddamage 0
set g_balance_uzi_first_force -30
set g_balance_uzi_first_spread 0.01
set g_balance_uzi_first_refire 0.2
set g_balance_uzi_first_ammo 1
set g_balance_uzi_sustained_damage 17
+set g_balance_uzi_sustained_headshotaddeddamage 0
set g_balance_uzi_sustained_force 27
set g_balance_uzi_sustained_spread 0.05
set g_balance_uzi_sustained_refire 0.1
set g_balance_electro_secondary_ammo 2
set g_balance_electro_secondary_health 10
set g_balance_electro_secondary_damageforcescale 4
+set g_balance_electro_secondary_damagedbycontents 0
set g_balance_electro_secondary_count 3
set g_balance_electro_secondary_bouncefactor 0.5
set g_balance_electro_secondary_bouncestop 0.075
set g_balance_nex_charge_animlimit 0.5
set g_balance_nex_charge_limit 0.5
set g_balance_nex_charge_rot_rate 0
-set g_balance_nex_charge_rot_pause 0 // Dont rot down untill this long after release of charge button
+set g_balance_nex_charge_rot_pause 0 // Dont rot down until this long after release of charge button
set g_balance_nex_charge_shot_multiplier 0
set g_balance_nex_charge_velocity_rate 0.2
set g_balance_nex_charge_minspeed ""
set g_balance_hagar_secondary_load_hold 0
set g_balance_hagar_secondary_load_releasedeath 1
set g_balance_hagar_secondary_load_abort 1
+set g_balance_hagar_secondary_load_linkexplode 0
+set g_balance_hagar_secondary_load_animtime 0.2
set g_balance_hagar_secondary_damage 43
set g_balance_hagar_secondary_edgedamage 15
set g_balance_hagar_secondary_force 100
set g_balance_hook_secondary_animtime 0.3 // good shoot anim
set g_balance_hook_secondary_power 3 // effect behaves like a square function
set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
+set g_balance_hook_secondary_health 0
+set g_balance_hook_secondary_damageforcescale 0
// }}}
// {{{ hlac
set g_balance_hlac_primary_spread_min 0.01