set g_balance_laser_primary_shotangle 0
set g_balance_laser_primary_delay 0.03
set g_balance_laser_primary_gauntlet 0
+set g_balance_laser_primary_force_zscale 1
+set g_balance_laser_primary_force_velocitybias 0
set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
set g_balance_laser_secondary_damage 35
set g_balance_laser_secondary_edgedamage 10
set g_balance_laser_secondary_shotangle 0
set g_balance_laser_secondary_delay 0
set g_balance_laser_secondary_gauntlet 0
-set g_balance_laser_force_zscale 0
+set g_balance_laser_secondary_force_zscale 1
+set g_balance_laser_secondary_force_velocitybias 0
// }}
// {{{ shotgun
set g_balance_shotgun_primary_bullets 6
set g_balance_crylink_primary_animtime 0.3
set g_balance_crylink_primary_ammo 2
set g_balance_crylink_primary_bouncedamagefactor 0.5
+set g_balance_crylink_primary_joinspeed 0
set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
set g_balance_crylink_primary_middle_fadetime 5
set g_balance_crylink_secondary_animtime 0.3
set g_balance_crylink_secondary_ammo 2
set g_balance_crylink_secondary_bouncedamagefactor 0.5
+set g_balance_crylink_secondary_joinspeed 0
set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
set g_balance_crylink_secondary_middle_fadetime 5