-// {{{ weapon replacement
-// NOTE: this only replaces weapons on the map
-// use g_start_weapon_* to also replace the on-startup weapons!
-// example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times
-// set the cvars to "0" to totally disable a weapon
-set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun"
-set g_weaponreplace_laser ""
-set g_weaponreplace_shotgun ""
-set g_weaponreplace_uzi ""
-set g_weaponreplace_grenadelauncher ""
-set g_weaponreplace_electro ""
-set g_weaponreplace_crylink ""
-set g_weaponreplace_nex ""
-set g_weaponreplace_hagar ""
-set g_weaponreplace_rocketlauncher ""
-set g_weaponreplace_porto ""
-set g_weaponreplace_minstanex ""
-set g_weaponreplace_hook ""
-set g_weaponreplace_hlac 0 // I don't particularly like this weapon.
-set g_weaponreplace_campingrifle ""
-set g_weaponreplace_tuba ""
-set g_weaponreplace_fireball 0 // Don't kill me div0, just for now until I figure out a good balance for it.
-set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun (for Q3A map compatibility)"
-// }}}
-
// {{{ starting gear
set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_fireball 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_balance_health_start 100
+set g_start_weapon_seeker 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_balance_health_start 125
set g_balance_armor_start 0
-set g_start_ammo_shells 45
+set g_start_ammo_shells 30
set g_start_ammo_nails 0
set g_start_ammo_rockets 0
set g_start_ammo_cells 0
set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
set g_lms_start_health 200
-set g_lms_start_armor 100
-set g_lms_start_ammo_shells 50
-set g_lms_start_ammo_nails 150
-set g_lms_start_ammo_rockets 50
-set g_lms_start_ammo_cells 50
+set g_lms_start_armor 200
+set g_lms_start_ammo_shells 120
+set g_lms_start_ammo_nails 400
+set g_lms_start_ammo_rockets 120
+set g_lms_start_ammo_cells 200
set g_lms_start_ammo_fuel 0
set g_balance_nix_roundtime 25
set g_balance_nix_incrtime 1.6
-set g_balance_nix_ammo_shells 15
-set g_balance_nix_ammo_nails 45
-set g_balance_nix_ammo_rockets 15
-set g_balance_nix_ammo_cells 15
+set g_balance_nix_ammo_shells 120
+set g_balance_nix_ammo_nails 400
+set g_balance_nix_ammo_rockets 120
+set g_balance_nix_ammo_cells 200
set g_balance_nix_ammo_fuel 0
set g_balance_nix_ammoincr_shells 2
set g_balance_nix_ammoincr_nails 6
// }}}
// {{{ pickup items
+set g_pickup_ammo_anyway 1
+set g_pickup_weapons_anyway 1
set g_pickup_shells 30
set g_pickup_shells_max 120
set g_pickup_nails 80
set g_pickup_fuel_jetpack 50
set g_pickup_fuel_max 999
set g_pickup_armorsmall 10
-set g_pickup_armorsmall_max 100
+set g_pickup_armorsmall_max 200
+set g_pickup_armorsmall_anyway 1
set g_pickup_armormedium 25
-set g_pickup_armormedium_max 100
+set g_pickup_armormedium_max 200
+set g_pickup_armormedium_anyway 1
set g_pickup_armorbig 50
-set g_pickup_armorbig_max 100
+set g_pickup_armorbig_max 200
+set g_pickup_armorbig_anyway 1
set g_pickup_armorlarge 100
-set g_pickup_armorlarge_max 100
+set g_pickup_armorlarge_max 200
+set g_pickup_armorlarge_anyway 1
set g_pickup_healthsmall 10
set g_pickup_healthsmall_max 200
+set g_pickup_healthsmall_anyway 1
set g_pickup_healthmedium 25
set g_pickup_healthmedium_max 200
+set g_pickup_healthmedium_anyway 1
set g_pickup_healthlarge 50
set g_pickup_healthlarge_max 200
+set g_pickup_healthlarge_anyway 1
set g_pickup_healthmega 100
set g_pickup_healthmega_max 200
+set g_pickup_healthmega_anyway 1
set g_pickup_respawntime_short 15
set g_pickup_respawntime_medium 20
set g_pickup_respawntime_long 30
set g_balance_armor_regen 0
set g_balance_armor_regenlinear 0
set g_balance_armor_rot 0
-set g_balance_armor_rotlinear 0
+set g_balance_armor_rotlinear 3
set g_balance_pause_armor_rot 1
set g_balance_pause_armor_rot_spawn 1
set g_balance_armor_regenstable 100
// }}}
// {{{ misc
-set g_balance_selfdamagepercent 0.6
+set g_balance_selfdamagepercent 0.75
set g_balance_weaponswitchdelay 0.15
set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
set g_weaponratefactor 1 "weapon fire rate multiplier"
// {{{ shotgun
set g_balance_shotgun_primary_bullets 6
set g_balance_shotgun_primary_damage 8
-set g_balance_shotgun_primary_force 0
+set g_balance_shotgun_primary_force 15
set g_balance_shotgun_primary_spread 0.11
set g_balance_shotgun_primary_refire 0.5
set g_balance_shotgun_primary_animtime 0.2
set g_balance_shotgun_secondary 1
set g_balance_shotgun_secondary_bullets 6
set g_balance_shotgun_secondary_damage 8
-set g_balance_shotgun_secondary_force 0
+set g_balance_shotgun_secondary_force 15
set g_balance_shotgun_secondary_spread 0.17
set g_balance_shotgun_secondary_refire 1.35
set g_balance_shotgun_secondary_animtime 0.2
// {{{ uzi
set g_balance_uzi_first 1
set g_balance_uzi_first_damage 12
-set g_balance_uzi_first_force 0
+set g_balance_uzi_first_force 5
set g_balance_uzi_first_spread 0.015
set g_balance_uzi_first_refire 0.15
set g_balance_uzi_first_ammo 1
set g_balance_uzi_sustained_damage 7
-set g_balance_uzi_sustained_force 0
+set g_balance_uzi_sustained_force 5
set g_balance_uzi_sustained_spread 0.05
set g_balance_uzi_sustained_refire 0.075
set g_balance_uzi_sustained_ammo 1
set g_balance_crylink_primary_damage 14
set g_balance_crylink_primary_edgedamage 0
set g_balance_crylink_primary_force -55
-set g_balance_crylink_primary_radius 80
+set g_balance_crylink_primary_radius 50
set g_balance_crylink_primary_speed 7000
-set g_balance_crylink_primary_spread 0.01
+set g_balance_crylink_primary_spread 0.02
set g_balance_crylink_primary_shots 4
set g_balance_crylink_primary_bounces 1
set g_balance_crylink_primary_refire 0.4
set g_balance_crylink_secondary_bounces 0
set g_balance_crylink_secondary_refire 0.1
set g_balance_crylink_secondary_animtime 0.1
-set g_balance_crylink_secondary_ammo 1
+set g_balance_crylink_secondary_ammo 2
set g_balance_crylink_secondary_bouncedamagefactor 0.5
set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
// }}}
// {{{ nex
set g_balance_nex_damage 90
-set g_balance_nex_force 200
+set g_balance_nex_force 300
set g_balance_nex_refire 1.5
set g_balance_nex_animtime 0.3
set g_balance_nex_ammo 5
set g_balance_rocketlauncher_ammo 3
set g_balance_rocketlauncher_health 40
set g_balance_rocketlauncher_damageforcescale 4
-set g_balance_rocketlauncher_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
+set g_balance_rocketlauncher_detonatedelay 0.05 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
set g_balance_rocketlauncher_guiderate 140 // max degrees per second
set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
set g_balance_campingrifle_primary_damage 50
set g_balance_campingrifle_primary_headshotaddeddamage 50
set g_balance_campingrifle_primary_spread 0
-set g_balance_campingrifle_primary_force 0
+set g_balance_campingrifle_primary_force 50
set g_balance_campingrifle_primary_speed 35000
set g_balance_campingrifle_primary_lifetime 5
set g_balance_campingrifle_primary_refire 0.7
set g_balance_campingrifle_primary_ammo 10
set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
set g_balance_campingrifle_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time
+set g_balance_campingrifle_primary_bullethail 0
set g_balance_campingrifle_secondary_damage 15
set g_balance_campingrifle_secondary_headshotaddeddamage 25
set g_balance_campingrifle_secondary_spread 0.02
-set g_balance_campingrifle_secondary_force 0
+set g_balance_campingrifle_secondary_force 30
set g_balance_campingrifle_secondary_speed 20000
set g_balance_campingrifle_secondary_lifetime 5
set g_balance_campingrifle_secondary_refire 0.1
set g_balance_campingrifle_secondary_ammo 4
set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu
set g_balance_campingrifle_secondary_burstcost 0.35
+set g_balance_campingrifle_secondary_bullethail 0
// }}}
// {{{ tuba
set g_balance_tuba_refire 0.05
set g_balance_fireball_secondary_speed_z 0
set g_balance_fireball_secondary_spread 0
// }}}
+// {{{ seeker
+set g_balance_seeker_flac_ammo 0.5
+set g_balance_seeker_flac_animtime 0.1
+set g_balance_seeker_flac_damage 15
+set g_balance_seeker_flac_edgedamage 10
+set g_balance_seeker_flac_force 50
+set g_balance_seeker_flac_lifetime 0.1
+set g_balance_seeker_flac_lifetime_rand 0.05
+set g_balance_seeker_flac_radius 100
+set g_balance_seeker_flac_refire 0.1
+set g_balance_seeker_flac_speed 3000
+set g_balance_seeker_flac_speed_up 1000
+set g_balance_seeker_flac_speed_z 0
+set g_balance_seeker_flac_spread 0.4
+set g_balance_seeker_missile_accel 1.05
+set g_balance_seeker_missile_ammo 2
+set g_balance_seeker_missile_animtime 0.3
+set g_balance_seeker_missile_count 4
+set g_balance_seeker_missile_damage 40
+set g_balance_seeker_missile_damageforcescale 4
+set g_balance_seeker_missile_decel 0.9
+set g_balance_seeker_missile_delay 0.25
+set g_balance_seeker_missile_edgedamage 10
+set g_balance_seeker_missile_force 250
+set g_balance_seeker_missile_health 5
+set g_balance_seeker_missile_lifetime 15
+set g_balance_seeker_missile_proxy 0
+set g_balance_seeker_missile_proxy_delay 0.2
+set g_balance_seeker_missile_proxy_maxrange 45
+set g_balance_seeker_missile_radius 80
+set g_balance_seeker_missile_refire 0.5
+set g_balance_seeker_missile_smart 1
+set g_balance_seeker_missile_smart_mindist 800
+set g_balance_seeker_missile_smart_trace_max 2500
+set g_balance_seeker_missile_smart_trace_min 1000
+set g_balance_seeker_missile_speed 700
+set g_balance_seeker_missile_speed_accel 0
+set g_balance_seeker_missile_speed_up 300
+set g_balance_seeker_missile_speed_z 0
+set g_balance_seeker_missile_speed_max 1250
+set g_balance_seeker_missile_spread 0
+set g_balance_seeker_missile_turnrate 0.65
+set g_balance_seeker_tag_ammo 1
+set g_balance_seeker_tag_animtime 0.3
+set g_balance_seeker_tag_damageforcescale 4
+set g_balance_seeker_tag_health 5
+set g_balance_seeker_tag_lifetime 15
+set g_balance_seeker_tag_refire 0.7
+set g_balance_seeker_tag_speed 9000
+set g_balance_seeker_tag_spread 0
+// End new seeker