set g_balance_pause_health_regen 5
set g_balance_pause_health_regen_spawn 0
set g_balance_health_rot 0.04
-set g_balance_health_rotlinear 2
+set g_balance_health_rotlinear 1
set g_balance_pause_health_rot 0.5
set g_balance_pause_health_rot_spawn 5
set g_balance_health_regenstable 100
set g_balance_armor_regen 0
set g_balance_armor_regenlinear 0
set g_balance_armor_rot 0.04
-set g_balance_armor_rotlinear 2
+set g_balance_armor_rotlinear 1
set g_balance_pause_armor_rot 1
set g_balance_pause_armor_rot_spawn 5
set g_balance_armor_regenstable 100
// 5: forward + circle with 1-r falloff
// 6: forward + circle with 1-r^2 falloff
// 7: forward + circle with (1-r)(2-r) falloff
-set g_balance_falldamage_deadminspeed 150
-set g_balance_falldamage_minspeed 1000
+set g_balance_falldamage_deadminspeed 250
+set g_balance_falldamage_minspeed 900
set g_balance_falldamage_factor 0.20
-set g_balance_falldamage_maxdamage 15
+set g_balance_falldamage_maxdamage 40
set g_balance_damagepush_speedfactor 2.5
// }}}
// {{{ sniperrifle
set g_balance_sniperrifle_bursttime 0
set g_balance_sniperrifle_primary_tracer 1
+set g_balance_sniperrifle_primary_shots 1
set g_balance_sniperrifle_primary_damage 60
set g_balance_sniperrifle_primary_headshotaddeddamage 50
set g_balance_sniperrifle_primary_spread 0
set g_balance_sniperrifle_secondary 0 // Nex and sniper rifle should never be on the same map, so this (zoom on secondary) is okay
set g_balance_sniperrifle_secondary_reload 0
set g_balance_sniperrifle_secondary_tracer 0
+set g_balance_sniperrifle_secondary_shots 1
set g_balance_sniperrifle_secondary_damage 25
set g_balance_sniperrifle_secondary_headshotaddeddamage 35
set g_balance_sniperrifle_secondary_spread 0.01